Hope your August is off to a good start! Here’s a summary of all the progress we made over the past month working on our upcoming twin-stick shmup: A Quiver of Crows.
Rather watch a let’s play progress update? Well then – check out our first let’s play progress update video!
Stages! Stages! Stages!
This is going to be a recurring theme for us now. We are in stage building mode and we’re almost done with all the stages for the Dawn level. In the Dawn level there’s lots of lush greens and blue skies. Some stages are outdoors while others are held entirely inside of large trees or underground. We’re also throwing in a couple of battle arenas to mix up the gameplay.
— A Quiver of Crows (@AQuiverOfCrows) July 18, 2015
In A Quiver of Crows you have 360 degree range of motion and you can explore any part of a stage in any order you want. In case you get lost though, we decided to go with a fog of war enabled map view so you can see where you’ve been, but not the places you’ve yet to visit.
— A Quiver of Crows (@AQuiverOfCrows) July 25, 2015
We’d love to support every language! But we can’t =/ So after careful consideration we decided to go with the following languages:
Spanish, Russian, French, Japanese, Korean, Portuguese (Brazil), and of course English.
We had out first interview! Thanks to J.A. over at Obsolete Gamer for making our first interview experience a pleasant one!
That’s it for this update! If you have any questions, please feel free to contact us at email@example.com or start a discussion in our Steam community hub. And don’t forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!