Hey All! Hope your August is off to a good start! Here’s a summary of all the progress we made over the past month working on our upcoming twin-stick shmup: A Quiver of Crows.
Hey Everybody! Time flies when you’re making a video game! Another month has already passed since the last progress update. Here’s a summary of all that we’ve been up to with our upcoming twin-stick shmup: A Quiver of Crows.
Another month, another progress update! As usual, a pile of work got done and here’s a summary of all the stuff we’ve been chipping away at for our upcoming twin-stick shmup: A Quiver of Crows.
April 20, 2015 – 12:00 pm
Hello fellow twin-stick shmup fans! It’s been a few weeks since the last progress update. We got lots of stuff done over the past month. Here’s a review of all the progress we made developing A Quiver of Crows.
Hello Shmup Fans, A Quiver of Crows now has a Steam store page and community hub! First of all, thanks to everybody who gave us a Yes vote on Steam Greenlight – we couldn’t have made it this far without you.
Hey Peoples! We’ve been super duper busy over the past few weeks and a whole bunch of stuff got done. Figured we’re due for another progress update, so here it is:
February 28, 2015 – 6:22 pm
We made a mini-game! Hey Peoples! Check it out: It’s real simple. You get 1 shot to sink them all! Give it a shot – you might even like it if you’re not totally into billiard games. Also, it’s free! Go get it now!!!!!!!1!1!!
December 11, 2014 – 3:38 pm
Hey Everybody, We just wrote up an overview about which tools and frameworks we use to make our games. This might be interesting to those of you who are trying to get into game development and/or if you’re an artist, programmer, or musician. Read all about it here: What We Use to Make Our 2D […]
November 10, 2014 – 5:59 pm
Hey Peoples! After returning from GDCNext (a gaming convention) last week, we jumped right back into work. As you can see from the screenshots on the site – A Quiver Of Crows ™ – we’ve got a morning-time scene set in a valley. We also have an afternoon scene set in a desert junkyard.
Hello fans! We know we’ve been quiet for a while, but this is just a quick update to let you know what we’ve been up to: Chad is working on the Furdiburb port to iOS. He is about 25% finished porting our loveable virtual pet, but we don’t have an estimated time for completing this. […]