February 10, 2010 – 2:17 pm
Thank you for your patience everybody – we have a new update! You can now travel to Boomy Woods by dragging the land from right to left (and return home by dragging left to right). If your Furdiburb hasn’t hatched yet, you can’t travel to the new land, but fortunately we have three different ways […]
February 1, 2010 – 12:43 am
Hello! I’m here to let you guys know what we’re planning for our next release. We want to thank everyone who has emailed us with suggestions. We read all emails, and it takes us a while to respond. We always gather the suggestions we like in a list and go through a choosing process to […]
January 20, 2010 – 3:42 pm
After the last update, several of you still reported the issue where sprouts disappear and there is no food on the screen. This is an emergency release that should now fix this issue.
January 19, 2010 – 1:47 am
Hi everyone, Furdiburb can get sick now. The squirrels that used to be harmless when fed to Furdiburb are now BAD for him! There are a couple of other ways to get him sick, so you now have the ability to abuse him. Hint: different ways of making him sick will cause him to look […]
January 6, 2010 – 3:33 am
Hi everyone! Just a quick update to let you know what we’re working on. The next biggest feature will be sickness. You will then have the ability to abuse him, but why would you want to do that? (So many of you requested this!) Several of you reported a bug where, after a while, the […]
December 20, 2009 – 8:53 pm
Seasons greetings everyone! We’re happy to announce several big updates to Furdiburb: Droid resolution fix – Droid users can now enjoy Furdiburb in the correct beautiful resolution! This took a while as all the graphics had to be redone. We don’t have access to higher-resolution phones such as The Droid. Please let us know if […]
December 1, 2009 – 1:19 am
Hi everyone – with Furdiburb, we’re still finishing up with the resolution issues surrounding the Droid. Most importantly, we’re unable to test the gyro function on the Droid because we do not have one. Android phones can have many different types of hardware (as opposed to iPhone which has standard hardware) so it’s very difficult […]
November 20, 2009 – 3:01 am
Hi, I’m Alice, and I am one of the developers for Furdiburb. I work on the control portion of the app while Chad works on the view. We both work as full-time software developers by day. I commute almost 4 hours everyday! Rest assured, we are working on this app during what little free time […]
November 18, 2009 – 12:54 am
hey guys! Sorry for the consecutive mini updates.. We just wanted to squeeze in another fruit for the season – hope you like it! Quick status update too – we’re still finishing up the next Furdiburb interaction and we’re working on high res graphics for all you Droid users.
November 16, 2009 – 11:53 pm
Ahoy peoples! Minor update to Furdiburb Lite. This update contains the following changes: Fruit changes to suit the season Ruffling hut roof And some bug fixes: Plants no longer grow at the edge of the screen where the clouds can’t reach them Furdiburb no longer hyperventilates while he’s asleep! That’s it for now. Don’t worry […]