After some further thought and discussion we’ve narrowed our style down to something we all agreed on. We decided not to go with a space-age theme because so many shooters are already coming out in that style. To stand apart we want a moodier setting for all the action to take place. Take a look below at another style we decided not to go with. Although the futuristic look has a pretty cool vibe, it didn’t inspire us enough in setting our game apart from the crowd.
Now that we have an environment selected we’re moving on to narrowing down the main character. A lot of factors are going into this, we’ll be sharing some of those ideas soon as well.