Hey Peoples!
After returning from GDCNext (a gaming convention) last week, we jumped right back into work. As you can see from the screenshots on the site – A Quiver Of Crows ™ – we’ve got a morning-time scene set in a valley. We also have an afternoon scene set in a desert junkyard. Over the past week, we’ve been finalizing a new evening scene filled spooky skulls and bones! We’re not ready to show a screencap of that yet, but do check out a sneak peak of some newly revealed enemies: the skelebat and the wasp!
On the tech side, we’ve been working on fixing up the parallax layers to include stars and a sun or moon. Also, we got a discussion going over on the Esoteric Software forums regarding how we are incorporating physics into our animations. If you’re a dev or just interested in this sort of thing, check it out here.
Speaking of animations – we use the Spine tool by Esoteric Software for editing all of the enemy and environment animations in our game. It’s quite a lovely tool – we highly recommend it!
Okay! That’s it for now.
Don’t forget to follow us @AQuiverOfCrows