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Art, Code, and Levels! A Progress Update!

Hey Peoples!

We’ve been super duper busy over the past few weeks and a whole bunch of stuff got done. Figured we’re due for another progress update, so here it is:

Art!
The art in the different levels of A Quiver of Crows is inspired by the color palate associated with each time of day. From the baby blue skies of dawn, to the pink and purple hues of sunset, each time of day is beautiful in its own way. With this in mind, Danny has been finalizing the look of the Dawn and Sunset levels. He did quite an amazing job – check it out below!

Palm Trees at Sunset

Pine Trees at Dawn

Code!
On the programming end of things, Chad has been busy creating the Windows and Linux alpha builds of the game (the OSX build is already good to go). It’s really cool to see the game running on 3 operating systems!

Levels!
Levels – those are important, right? That’s why Alice has been chipping away at the level design and enemy balancing. Not too easy, not too difficult! We hope to have one of the levels ready for alpha testing soon – can’t wait!

Other Stuff!
In other news, we released a mini billiards game on the App Store. It’s really casual, mindless, and fun – check it out!


Also, if you’re a game developer, you might be interested in the Steam concept stats we shared recently in a Gamasutra blog post.
 
Ok! It’s back to work for us. Thanks for reading and don’t forget to follow us @AQuiverOfCrows for all the latest.