Hey Everybody!
Time flies when you’re making a video game! Another month has already passed since the last progress update. Here’s a summary of all that we’ve been up to with our upcoming twin-stick shmup: A Quiver of Crows.
Levels & Stages
The past month has been all about the Dawn stage. Alice has been busy designing and building the stages while Danny has been continuously churning out the graphics for them. Check out the latest screenshots from the Dawn level:
Worked on more Dawn stages this week!
http://t.co/cX7R4dvr6e
#indiedev #gamedev #screenshotsaturday #shmup pic.twitter.com/JoysSiTkaB
— A Quiver of Crows (@AQuiverOfCrows) June 27, 2015
Got more work done on the Dawn level! Axes & tree stumps!
http://t.co/cX7R4dvr6e
#screenshotsaturday #indiedev #shmup pic.twitter.com/o57PGfT40p
— A Quiver of Crows (@AQuiverOfCrows) June 13, 2015
Music
Alice has been chipping away at more music too. We don’t have any new tracks to share at the moment, but we did post one of the previously completed tracks on YouTube for your listening pleasure:Physics
Chad’s been busy adding new physics capabilities to the game in order to support some of the features required by the bosses in the game. The most time consuming of these is partial ragdoll support. Currently when an enemy is killed, it ragdolls and falls to the ground. With this new feature, a boss enemy can stay alive while parts of its body ragdolls – all the better to make them even more uniquely spooky. Check out this development screencap of the work in progress:
Worked on more physics this week for A Quiver of Crows!
http://t.co/cX7R4dvr6e
#screenshotsaturday #indiedev #gamedev pic.twitter.com/nRUQQpmwet
— A Quiver of Crows (@AQuiverOfCrows) June 20, 2015
Rescuing Crows!
In this twin-stick shooter you will be spending most of your time mowing down demons and ghouls with the crow’s various weapons and special attacks. One additional responsibility you will have is to rescue your fellow crows by shooting their cages open. Free the crows and you get to move on to the next stage. Check out some screenshots of crow rescues in action:
Our dear crow rescuing another!
#screenshotsaturday #indiedev #gamedev #shmups
http://t.co/cX7R4dvr6e pic.twitter.com/qoemDJc4ve
— A Quiver of Crows (@AQuiverOfCrows) May 23, 2015
Doing battle and rescuing crows inside a cave!
http://t.co/cX7R4dvr6e
#screenshotsaturday #indiedev #gamedev #shmup pic.twitter.com/bXBJL8nCrv
— A Quiver of Crows (@AQuiverOfCrows) May 30, 2015
Tutorial Billboards
We’ve always been fans of minimal instructions and tutorials. So for A Quiver of Crows we are using billboards in the background and occasional flyers in the foreground to guide you with the basic instructions in the game. See the screenshot below of a billboard instructing you to rescue a crow:
#ScreenshotSaturday: @AQuiverOfCrows is a grim twin-stick shooter by @SheadoNet. http://t.co/C1TVG8NN7f pic.twitter.com/UtOcUG1MXb
— IndieCade (@IndieCade) May 30, 2015
Press and Stuff
From time to time somebody writes something about A Quiver of Crows. This month OneAngryGamer did – check it out here. In hopes of reaching out to more potential fans and reviewers, we submitted A Quiver of Crows to IndieCade – an indie gaming festival in California. Here’s a peek of some of the games that applied – can you spot ours?
Congrats to all you indie devs who've submitted their games to #IndieCade15! Here's a peek of some of our entries! pic.twitter.com/7zowNGs9P2
— IndieCade (@IndieCade) June 2, 2015
Stay Tuned For More!
That’s it for this update! If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don’t forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!