Hello fans! We know we’ve been quiet for a while, but this is just a quick update to let you know what we’ve been up to:
Chad is working on the Furdiburb port to iOS. He is about 25% finished porting our loveable virtual pet, but we don’t have an estimated time for completing this.
Danny and Alice are working on Game #2 (code named “Evo”). This is also early in the process, so no ETA for this yet either (in fact, Alice is learning C++).
For those of you who are technologically curious, we developed Furdiburb for Android back when the OS was practically new, and so the game was created in Java. Chad created the engine from scratch (coded up all the behaviors for picking up/dropping items that bounce, traveling, selling items in stores, etc). Since then, many game engines appeared over the years that would have allowed us to speed up the cross-platform development of our game. We took some time to research many different ones and chose the best fit for us. For “Evo”, we will be using Cocos2d-x. Also worthy of mentioning are Spine for animation and TexturePacker for graphics stuff.
Thanks for your patience!
And don’t forget to check out our new and improved store, which is stocked with new Furdiburb apparel, posters, and other goodies.