Hey All!
Another month, another progress update on our upcoming twin-stick shmup: A Quiver of Crows.
Developer Let’s Play Video
Fine tuning the pacing of the game has been our focus over the past month. Watch the latest let’s play video, which covers the subject in more detail.
Pacing and the Stages
We’ve done 3 beta rounds now and have made a ton of changes as result of all the great feedback we’ve been getting. The most significant of these changes affects the pacing of the game. Previously our stages were 6 minutes long with no checkpoints. The majority of players found it too punishing and tedious to almost complete a stage, only to die and have to start over again from the beginning. After weighing different options to address this issue, we decided to go with the solution of having very short stages with significantly greater difficulty. The result is a much more action packed frantic game, which is exactly what we’re going for.
New Weapons and Upgrades!
Over the past few weeks, we’ve also been adding and fine tuning some new weapons for our beloved crow. These include the laser beam, a bomb special attack, a sticky bomb special attack, and another upgrade level! The laser beam has been refined and now can pass through multiple enemies at once. Players will want to switch to this weapon when massive hoards are heading their way in tight quarters. In the special attack department, the new standard bomb is a nice alternative to the heat seeking feathers. This weapon has a bit of force, so it’s useful for clearing away enemies and their ragdolling bodies. Similar to the standard bomb, we are also adding a sticky bomb, which players can stick to a clueless enemy! Lastly, we’ve finalized the 3rd weapon upgrade level, which results in a larger spread or more power depending on which weapon the player is using.
Laser can now pass through multiple enemies! #screenshotsaturday
http://t.co/cX7R4dvr6e
#shmup #indiedev #gamedev pic.twitter.com/sL7D9NWVOL
— A Quiver of Crows (@AQuiverOfCrows) October 10, 2015
More Art!
It’s “more art day” every day at Sheado.net. Danny’s churning out more new art every day. Check out the latest forest he created:
Doing battle in a forest! #screenshotsaturday
http://t.co/cX7R4dvr6e
#shmup #indiedev #gamedev pic.twitter.com/bODygksNyc
— A Quiver of Crows (@AQuiverOfCrows) September 5, 2015
Controls
As promised, keyboard and mouse controls are finally in! We’re still fine tuning the controls, but they are very near finalized.
Keyboard & mouse controls are in! #screenshotsaturday
http://t.co/cX7R4dvr6e
#shmup #indiedev #gamedev pic.twitter.com/5BvtynxF0K
— A Quiver of Crows (@AQuiverOfCrows) September 12, 2015
Stay Tuned & Happy Halloween!
That’s it for this month’s update! If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don’t forget to follow us on Twitter @AQuiverOfCrows for more frequent updates!