Hey!
Happy New Year!
Here’s the latest progress update on our upcoming twin-stick shoot’em up: A Quiver of Crows.
Developer Let’s Play Video
For the tl;dr in you:
Dynamic Camera
After getting a bunch of beta feedback we noticed a common issue in some of the comments: offscreen enemies sneak up on you way too quickly. We believe part of the reason for this is that the camera used to always be centered on our heroic crow. As a result, you could only see half a screen’s view ahead of you when flying in any direction. To remedy this, we introduced a dynamic camera that pans ahead relative to the crow’s speed and direction in order to allow you to look ahead as much as possible. So far, we’re finding that this new camera functionality has helped significantly reduce sneak attacks by offscreen enemies while also allowing players to fly their crow more quickly into unknown territory.
Experimented with the camera this week #screenshotsaturday
https://t.co/cX7R4dvr6e
#indiedev #gamedev #shmup pic.twitter.com/8KFgO4c7l3
— A Quiver of Crows (@AQuiverOfCrows) December 5, 2015
More Music
Another month, another track. Enjoy!
Artwork
More art assets are being churned out every day. The Dawn and Morning stages are finished. The Noon stages are nearly complete (check out the screenshot below) and the Sunset and Evening stages are still in the works.
Last #screenshotsaturday of the year!
The snake cave entrance in the works for A Quiver of Crows!
#indiedev #gamedev pic.twitter.com/zhHoEaqLdZ
— A Quiver of Crows (@AQuiverOfCrows) December 27, 2015
Stay Tuned!
That’s it for this progress update. If you have any questions, please feel free to contact us at crows@sheado.net or start a discussion in our Steam community hub. And don’t forget to wishlist the game on Steam and follow us on Twitter @AQuiverOfCrows for more frequent updates!